Star Citizen continues to row money

Space Simulator Star Citizen, The development of which is carried out by the studio Cloud Imperium Games more than a year, sucks money like a black hole. Back in July, the project budget amounted to $ 14 million, by the beginning of August, it swelled another million, and in some two to three weeks he made a jump “length” of two million bucks. Thus, the developers account now lies more than $ 17 million!

Another financial line was easily overcome. This means that now folk investors will receive an improvement for the ship (engine modifier), as well as a Class Creurer Spacelet. Upon reaching 18 million donors, an “exclusive star system” awaits.

Famous designer Chris Roberts (Chris Roberts) sculpts Cosmosim of his dreams: Star Citizen is the ideological heiress of his previous projects – Wing Commander And Frelancer -with the budget of the AAA-Class blockbuster. The release of the game on computers is scheduled for the end of next year. The possibility of supporting the virtual reality helmet Oculus Rift is considered.

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The best comments

The developers promised so many things, sin will be if they break off, especially the players so Encourage their ambition.

The bulk of the money is collected through the developer website. A little more than 2 million was collected through Kikstarter.$.

This is all fine, but something Malova’s real information on the game, continuous promises, well, there was an article about it, there is nothing more. Or I missed something?

That’s what I think. Already now the first gaming projects from the "initial kick" began to go on sale quite successfully. But the release of SC will be the main indicator of the need for this service. He, as a litmus piece of paper, will show the appropriateness of the existence of Kickstarter (in any case of its game branch) for the production of games independent of corporate money. I hope Chris will not fail the entire game community.

No, why, but for so long ago nothing truly significant was laid out there? This project is interesting to me is interesting, but there is no time to follow the news, I am content with information from Stopheim))

And they did not mention the Angar’s exit at all for everyone who bought themselves with starships, in which you can see your starship in all its glory both outside and inside, even walk through its premises if it is large enough.

well, how would the world be a witch’s world. Not only in terms of Open World, as well as the component of the plot, MMO, and as I understand it – dedicated servers.Well, + MOD Tools editor, which essentially makes the game on each server of different ..
The project actually consists of two closely related components: Star Citizen-a multi-user "sandbox" with a strong Fly-symbol component; Squadron 42 – Single -user set of missions. However, the separation is more contently than the technical – playing Star Citizen/Squadron 42 can be both on the global server supported by the publisher, and creating its private server only for friends or alone. In the first case, we get statistics common to the world, elans from developers and weekly (annual-two-week) renewal of content (adding ships, star systems, spots with rare things, updating the assortment of vendors, etc.p.). In the second case, the owners of private servers will still receive (if they wish) all the content updates, but the events will be absent.To. On the off-server, they will be carried out by CIG employees.

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