The story “Cold Stars”

***
I opened my eyes. A new day has begun. The sun was shining. There wasn’t a cloud in the sky. A light, pleasant breeze was blowing. Birds were chirping everywhere, fluttering in different directions. They looked happy. I shook my head. At times I envy them. Their life is simple. It consists entirely of instincts. Reason, of course, is a great thing, but it gives a cloud of such unpleasant little things as constant thinking about the future, soul-searching, remorse… And dreams… On the one hand, a dream is a good thing, but on the other… When you just dream, no matter what, but when the desire to make dreams come true becomes your illness, everything gets worse. I have a dream. Stars. I don’t even know how to formulate this more precisely. I want to reach for the stars, or I want to find a fallen star, or I want to admire them. Probably all at once. My friends, Radmir and Ildar, laughed at this at times, but said nothing. My beloved, Asya, also had nothing against it, except that sometimes she thought my obsession with the stars was strange. However, on the day when everything happened, on the day when the star fell and my heart told me to find this star, they said nothing. They just started packing their things. When I asked what they were doing they said they were coming with me. “Someone must take care of you, you’re down,” Asya said with a beaming smile. I didn’t answer them, because I couldn’t prohibit anything, but my soul warmed.

***
We’ve been going for two weeks now. It turned out to be quite difficult to measure the distance, so I don’t know how far we’ve already walked. Ildar is sure that we have lost our course; it seems to him that we have gone too far north. He always considered himself smarter than everyone else. He can’t understand. I know where we need to go. I know very clearly. My heart tells me. It feels like there’s a little star beating in my chest, telling me where to find her big sister. I would explain this to Ildar, but he is a down-to-earth person, he doesn’t believe in what he doesn’t see, so it doesn’t make sense. Radmir entertained us with different stories throughout the journey. This man is just a treasure trove of stories and tall tales. The only pity is that sometimes he starts telling them at the most inopportune time. Asya just walks next to me and holds my hand. She understands better than anyone what is happening in my soul. I feel sorry for her at times. I’ve never loved her the way I love my stars, much less the way she loves me. I don’t deserve this and neither does she.

***
We’ve been going for a https://leader-betcasino.co.uk/login/ month and a half now. We’re all pretty thin. Radmir ran out of stories, he began to grumble more and more often. Ildar walks silently, without complaints. This man, despite his down-to-earth nature, is much more loyal than he might seem. He doesn’t believe in our destination, but he goes there because his friends are going there and he can’t leave them. Meanwhile, rumors about us spread. From time to time other travelers joined us. They walked with us and tried to find some meaning in our trip. Not finding him, they left, disappointed. Perhaps these were people who had lost everything and were looking for something to believe in. I wish I could give it to them.

***
4 months have passed. We’ve all grown thin. Everyone is weakened… Everyone except me. I felt that my goal was already close. I was on the rise of strength… and on the rise of egoism. I, as the leader of the campaign, distributed food among everyone. I knew that I would need a lot of strength to fulfill my dream and, therefore, I gave others less food than myself. Even Asya. They were all silent about this. Radmir understood everything, he also once had a dream that he lost. Asya was also silent, because she cared about me. Ildar was silent, but there was a silent reproach in his eyes. He had the hardest time of all, because he always gave part of his share to Asya. Well, let it be. I can’t give my attention to anyone when my goal is so close.

***
We approached the foot of the mountain, at the top of which was that magical star. She appeared in my dreams every day. She was so kind and warm. In my sleep I could almost touch her, but then I woke up.
Not everyone made it to the mountain. Only Asya and I got there. Yesterday Radmir and Ildar left. Radmir left silently, Ildar tried for a long time to convince me. He said that I need to open my eyes, that I should stop being blind and chasing the unknown, and pay attention to what I already have. However, he was unable to shake my Faith. I believed that when I found the star, some miracle would happen. I don’t know which one. Maybe I will gain strength, maybe knowledge, but there will be a miracle.
***
I’ve almost made it to the top. One. Yesterday Asya’s legs gave way and she fell. She’s too weak. I felt sorry for her, but I couldn’t help it. That’s what I told her. A tear flowed from her eyes, but she wiped it away with her hand, smiled and said that I must go. That I must fulfill my dream. She said that she regrets that she does not have enough strength to be with me to the end on this path. After these words she closed her eyes. I approached her. She wasn’t breathing. I had a gut feeling that I needed to bury her, but I didn’t have time. I have to hurry. I have to save my strength.

***
It’s finished. I’ve climbed to the very top. I take the last steps towards the crater left by my star. Body trembles with anticipation. I can’t get my thoughts together, they’re running around like cockroaches. The heart beats so hard that it seems as if the mountains are shaking from its beat. I go up to the funnel and look into it..
Shock. Astonishment. Misunderstanding. There is an ordinary stone in the funnel. Maybe I don’t understand something? Maybe I’m not worthy to see the essence of this star. I go down to the bottom of the funnel, I raise a star. She is cold, absolutely not like in my dreams. Tears involuntarily flowed from my eyes, I began to feel the stone, listen to it, knock on it. Nothing. In my hearts, I threw him on the ground. It split and crumbled into many small stones, indistinguishable from those that had previously been lying on the ground.
I lay down on the ground and looked up at the sky. There were many stars shining there. But now they didn’t seem warm, beautiful. I remembered the distance I had to travel for this stone. I remembered what I had to lose. I remembered Radmir’s look full of contempt, Ildar’s look full of bitterness and disappointment. And then I remembered her face. Asya. The best thing that happened in his life. I realized this only now. He remembered her eyes. They were like stars. They were the very stars that warmed him, that shone for him. However, he had not noticed this before. And now these stars have gone out.
It dawned on me that I shouldn’t strive to fulfill my dream, because after this happens, you can be very disappointed and lose everything you had. A miracle still happened. I closed my eyes.

Story about The house of the dead 2 (pen upgrade)

The house of the dead 2 was released in Arcades in 1998.A year later on September 9 in America, March 25 in Japan and in 1999 in Europe on dreamcast (dreamcats).Later it was ported to PC.The developer is Wow Entartainment and the game is published by Sega

Preface
Some of you have probably played one of the parts of this game in arcade machines. I was playing. You had to take a laser pistol, or even two, from the slot (there is co-op in the game), and aim at the screen, pull the trigger. To reload, you had to move the gun away from the screen and press fire.

The game was quite difficult, since it was difficult to aim a plastic pistol, and even move it away to reload. So it was not possible for young me to go all the way to the slot machine. The "Countinue" was coins purchased at the cash register. On PC, aiming with the mouse and using two buttons to destroy all living things was quite simple. However, even on PC you had to show miracles of reaction and accuracy to reach the end.
The actual game
It all started with the mode selection screen

I didn’t know much about it. https://lottoheldencasino.co.uk/ Yes and why? All you need is the arcade and original mode buttons. There is also a test mode in which you had to get rid of the undead within a certain time and stuff like that.
It all starts with our hero driving his car to save his friend G (G).

However, some kind of gremlin appears on his way and warns of bad consequences. The hero, having shot the heads of several zombies (who dissolve when they die), finds his dying friend. Then the hero continues to move in an unknown direction, leaving control of the pistol on our conscience. The game is a rail shooter. This is a shooter where you just move the mouse and shoot. And there is something to shoot here .Starting from simple zombies, ending with Wolverine clad in armor.

You can also shoot at environmental objects. In addition to the banal barrels and boxes, you can also shoot at signs and lanterns (they will either swing or break). But we’re not the only survivor in this mess?
There are also other people who most often need help.

For their salvation they give us some tasty treats. For example extra life. At the end of the level, all the people we saved line up and wave to us. By breaking barrels and crates, we can discover all kinds of power-ups. Like, for example, the points doubler, extra life, golden frog (never hit it once). However, what is a rail shooter without an impressive boss at the end of the level??

All the bosses in the game are somewhat surprising. For example, the first one, a huge headless knight with a flying gargoyle. And there is also a huge dude chasing us through the maze. Each boss has a weak point, hitting which will cause extra damage. You can, of course, just hit it with a pistol (which is what I did while playing with a “knowledgeable” dude in a computer club). I said almost nothing about the plot. And all because I didn’t really follow him. What for do we need a plot when we shoot off the heads of zombies and save “hot” chicks from them?
The main villain is a Chinese guy in black glasses and a jacket (all villains have a fashion for jackets). Did I mention the cooperative. Well, everything is simple here. Two people at one computer will shoot back from crowds of monsters. One on the mouse, the other on the keyboard/gamepad.

It is also worth noting !nonlinear! passing. When we save someone, an alternative path opens up for us. Or vice versa – if we didn’t save that fat dude on the boat, he will crash, and the boat will block our path. Not only can we follow alternative paths, but we can also complete the level from different points! Everything depends, again, on the survivors we rescued. When you die (which is quite difficult to do on PC, because.To. the number of continuations is already 10) you will see a map with a running game character. And the map shows different forks.

Completion
I chose this part of the game because I consider it the golden mean. Actually, she – two – is in the middle between 1 and 3, isn’t it? There is also a 4th and possibly a 5th part. But I won’t tell them. It is only worth noting that in each episode (starting from the second) the main characters have different weapons. In the 1st and 2nd there were pistols, in the 3rd there were shotguns, in the 4th uzi and even grenades.
A little about the "story"
In stories I tell (oh well?) about the games I played. This is not a review or an opinion – it’s all together. I talk about the game that I know myself (not counting the wiki part). And if I didn’t say anything specific about the plot or forgot something, then don’t be offended or angry. I tell it the way I remember it and share my impressions. You are my friends from the yard, to whom I tell about the game I just played.

StopVideo is the first quiz with video questions, which I have been working on for almost a year

So I’ve been working on this project for almost a year. In your free time, of course. And with full enthusiasm, since I really like this kind of thing myself. Now, however, I already regret it, t.To. during this time I could learn some Nodejs with Angular and go to work, and not suffer from bullshit. Oh well..

Of course, I’m still a long way from game development, but for a quiz you don’t need all sorts of canvases, virtual DOMs and so on. Built on good old JQuery. It’s pointless to criticize the design – I’m not a designer. Now, I’ll earn the first hundred bucks, then I’ll order a design 🙂

In short, the quiz is not quite ordinary. There are not many questions, now there are 350 of them+. But I decided not to take the easy route and instead of text questions I make short video clips (essentially looped GIFs). The point is to guess what will happen next, how the video will end, or what is even shown here. After the answer I show the full gif with the answer and a short text.

15 questions per week are collected in a round. The questions are mostly educational, about science and inventions: “What is this thing for??", "What kind of gadget is this?", about the incident: "What will happen next?", sometimes even about something funny: "How will it end??"..

Goodies include coins and achievements. So https://yallabetcasino.co.uk/ that it’s not too boring to play. The principle is simple – 5 coins for the correct answer. Plus bonuses at the end of the round for a good rate of correct answers.

The pain of the whole project is the selection of questions. Watching the feed on Reddit, collections of gifs, videos on Youtube for the queries “amazing”, “incredible”, “unbelievable” is now my daily activity.

Then cutting the video. A looped video fragment of up to 6 seconds – this will be a video question. Frames are carefully selected, slowed down or sped up, stitched together to get a video response – a squeeze of the best frames up to 20 seconds long. So that the player doesn’t get tired of watching. You can call it a gif or a vine with an answer.

In addition to questions and answers and gifs, I decided to write a separate article on each question. So that after the answer you can get more complete information on the topic. But judging by the statistics, players only read them in about 1 case out of 10. Probably, after all, the gameplay is more important than boring reading.

Then comes the compilation of 4 answer options. Sometimes I wonder why 4 and not 5 or 3. Where did this standard come from in quizzes?? Well, three options are selected with a bang. There may not be enough imagination for the fourth. Hence it happens that the last option is somehow stupid or too obvious.

The problem to some extent is cheating. Since players who have achieved the “50 correct answers in a row” achievement in a day bear little resemblance to intellectual geniuses or Wasserman-erudites. God be with them.

In general, the project brings satisfaction and the feeling that it has done for the people not only something fun, but also useful (in terms of self-education, broadening their horizons, etc.).n.). It’s especially nice when you see players over 60 in the rankings+

One of the disappointments is that you cannot enjoy the game yourself, t.To. know all the answers in advance. But it’s joyful when you watch your wife or parents play (the kids are not yet old enough to take the quiz)…

And when you post your project publicly, what feelings do you experience??

“Stop killing games” – the author of the “Mind of Freeman” launched a campaign to preserve games with online

Most likely you know Rossa Scott (Ross Scott) as the author of the Machine Mind of Freeman, but in recent months he has been engaged in completely different things – Scott Trying to sell his own initiative to preserve games. The day before, the activist moved to the decisive stage: launching a full -scale campaign.

What issue are we talking about?

Key problem Scott formulates as follows:

More and more video games are sold as goods, but designed in such a way as to become completely inoperative for everyone as soon as support is over. The legality of such practice in the whole world has not been verified, and many governments have no clear laws regarding such actions. Our goal is to force the authorities to study this behavior and, we hope, stop it, as it is an attack on consumer rights and preservation of media.

Stopkillinggames.Com

As he says Scott In our campaign video, we can safely play games from the 1970s, many multiplayer games of the 1990s allow you to play on the network thanks to private servers, but modern releases are often tightly attached to the servers of their publishers and die completely as soon as these servers are turned off.

At the same time, publishers do not warn users that the game will cease to exist after some time-sometimes in a few years (the first Overwatch), sometimes in just a year (Lawbreakers). It turns out that users give companies their money, companies in response give the game, and then select the game and leave money for themselves. Scott He calls it theft.

What the publishers should do?

Scott forms its requirements as follows:

When the support ends, the game must remain in the working state. It is not necessary that she works absolutely the same as before, if only in a satisfactory form.

When the support ends, the https://bola228casino.co.uk/ game should not remain any connections with the publisher or other companies that are necessary for the work of the game. That is, it should either work offline or have tools to create private servers. This also applies to DRM and games with microtransactions.

According to Scott, These are quite reasonable requirements, since they do not interfere with business – while the game is officially supported, companies can manage it as they please. Besides, Scott does not force anyone to part with intellectual property – subject to the rules after disconnecting the servers, the right to play the game still remains with the company.

What Scott did?

Scott “Cook” in the topic for a long time: he talked with lawyers, looked for clues, spoke with potential participants in collective lawsuits and so on.

Among the problems that I encountered Scott In their investigations, the bodies in some countries do not even know which side to approach such a problem, since it had no analogues in the past and, accordingly, does not exist a clear legislative or judicial base to protect users in this area.

Means, Scott I needed a suitable reason to launch your campaign. March 31 Ubisoft disconnected the servers of the first The Crew . Scott He believes that this is the perfect moment to start pressure on the publishers.

What is convenient The Crew:

How to influence publishers?

According to Scott, Victory even in one country can lead to the fact that the practice of preserving games will become global – if the publisher is forced to introduce special measures for sales in one country, then it will be easier to do all around the world.

In addition to actions specifically by The Crew Scott and his comrades are engaged in another way of pressure – petitions for states. This refers not to ordinary online forms with signatures, but statements with real political force that should be considered if there are enough participants.

True, a hitch came out with them: the petitions began to be formalized very in advance so that they became available by the time the campaign is launched, but so far no petition has yet passed the corresponding bureaucratic checks.

Scott also recalls the original plans Microsoft on Xbox One: it turned out that the console would become completely useless at the moment when the corporation would stop support.

Stop killing.Com

Their current developments team Scott gathered on a special website Stopkillinggames.Com. There is a brief description of the campaign, and a more detailed FAQ, and – most importantly – instructions for users from different countries.

For example, absolutely all owners The Crew, Wherever they are, they can contact DGCCRF – the state body for the protection of consumer rights in France. The only nuance – first you need to get an answer from support Ubisoft, that she refuses to help you in preservation The Crew (or not get an answer within two weeks). Look for detailed instructions here (there are translations into different languages, including Russian and Ukrainian).

And those who live in France, Scott He jokingly calls the "cosmessions of this operation" – they have especially many levers of influence on Ubisoft. For example, in addition to writing in DGCCRF, they can apply for a complaint to the local legal department Ubisoft – the refusal for such an application should have a more significant judicial force in the future.

All actions are distributed in priority: the higher the priority – the more effective and important this action is within the framework of the general struggle.

If you completely simplify, call Scott It sounds like this:

At the end Scott He called to tell everyone about this campaign – the more people are involved in it, the more chances of success. All information can be found on StopkillingGames.Com.

Stop hating games or What is Hatewatch in the gaming industry and why is it bad

I don’t know how to make beautiful eyeliners, but I will say that I felt the need to speak out because it was boiling. Today we will discuss the phenomenon of Hatewatch using the example of the gaming industry and I will try to convince you to stop doing it. (Hmm, with such topics I feel like Buljat or Topless). Well, let’s get started.

Let’s start by explaining what Hatewatch is. And here it would be easiest to give an example. You have a friend who simply hates, say, The Witcher from Netflix. But at the same time, he watches new episodes on the day of release, watched the first two seasons 2 times and monitors all the news about new seasons of the cast, etc. And you ask him: “buddy, why are you watching it if you don’t like it so much?”?“And he answers: “Because then I will hate him if I don’t watch?». That’s basically what Hatewatching is. When you follow a certain TV series, sports team, media personality, etc., only to show your hatred for every possible reason and development of events. And there can be a lot of reasons for this: from problems in people’s personal lives and the need to throw out aggression somewhere to the fact that people simply have nothing to do. But I’m not a psychologist here, so we’re talking about something a little different here, namely games. And don’t doubt the gaming industry, this phenomenon also affected, otherwise. And now I will explain to you why this is not very good in order to influence at least you, the people who read this blog.

You obviously know that there are game studios whose players are negatively disposed to any attempts. EA, Ubisoft, Blizzard, this is all clear and I’m not saying that they received their dose of hate undeservedly. You made shitty decisions – you’ll get the reaction you deserve, no questions asked.

But let’s look at the situation from the other side. There are excellent studios that simply drowned in the wave of hate that covered them after one or two unsuccessful decisions. I’ll give a couple of examples, because you can’t explain it in theory alone. Remember Bioware? And right now a social experiment: what first came to your mind, the last 2 failed games, in the form of Anthem and Mass effect Andromeda, which were crap for everyone? Or the Bioware that came before, which released games beloved by many like Star wars Kotor, the Mass Effect trilogy and Dragon Age? If the latter, then congratulations, you are in the minority. Because in the minds of the majority of people, Bioware is a studio of the past that will no longer be able to do anything worthwhile these days.

And no one cares that all the bugs in ME Andromeda have been fixed a long time ago, the combat is kept at the level of modern projects, and in comparison with the original trilogy it has grown three times, and the plot and characters are not as bad as the Internet paints them out. Considering that this is practically a new beginning for the series, which means we don’t have much time to get attached to the characters, it’s quite worthy.

Now about Anthem: the game was trashed for bugs, the lack of content at launch as a service game and in general “what the hell is this Bioware, where are my Dragon Age and Mass Effect. And no one noticed that the story campaign in the game is actually interesting. And no one thought that Bioware released a new IP, because they could have been tired of making games for 10 years only based on their two franchises without at least some room for experimentation.

And now I can already hear your indignation, but don’t confuse. I’m not saying games with problems shouldn’t be criticized. I just want you to differentiate between two extremes: objective criticism, thanks to which developers can see the right path, fix their game and make it better. And the stigma of shit attached to a game that you will never remember again, and the developer’s studio will despise.

Because here’s another story for you: remember Redfall? Yes, a new game from Arkane studios, creators of the gorgeous Dishonored, Prey, Dark messiah of might and magic and Deathloop. Redfall was not included in the list of great releases; it failed miserably due to problems that are very similar to those of Anthem.Why repeat then?? Because the developers could fix the situation. All the bugs were fixed long ago, and in recent months the developers have been poring over a huge update that would rework the gameplay, add content, and actually make the game worthy of their studio. In recent months, until what, you ask? Before the closure of Arkane Austin, a subsidiary working on Redfall, announced by Microsoft. Because in the eyes of the majority of gamers, Redfall is a lost game that makes no sense to return to.

And I’m just offended that the developers’ sincere attempts to fix the game were simply destroyed by Microsoft at the suggestion of public opinion. It’s also a shame that hundreds of thousands of players will never know that Bioware fixed their games and can still do well. And I know that’s exactly the case. Because I see the reaction to all the news about the upcoming Dragon Age release; Veilguard. People naturally engage in hatewatching. Under every news there are only comments that “there will be another garbage”. Can you imagine the pressure on developers now?? Namely, because of all this, we haven’t seen anything from the dragon age series for 10 YEARS. And we most likely won’t see as much from Mass effect. I’m afraid of what will happen if Veilguard screws up on release. If the game comes out with bugs or a couple of gaming publications don’t like the gameplay mechanics or that the game has “left its roots” even though the roots are already 15 years old and they were outdated 10 years ago. Then it’s all good and bad, Bioware will have every chance to close down and there will be no more games that could potentially come out from under the wings of this legendary studio.

(And now I’m faced with narrative dissonance in my story, because at the moment I can ideally move directly to the next 2 points, but I can only say about one at a time. Hm. We’ve captured this idea, and we’ll come back to it later.)

I can say that I even know why this happens. Why failures and failures are covered throughout the Internet, but transformations and rises of games from the ashes go unnoticed. One phrase – “the market has decided”. For a long time now, in any journalistic media, an opinion that destroys to smithereens the game/series/movie being reviewed, or, in short, any product being reviewed, has been gaining stable views and attracting a huge number of consonants. Because everyone knows that popular opinion on the Internet is a fact. And I don’t blame people now, there are no people who are subject to such influence. I was like that myself, branding a game uninteresting to me after watching a review, or even quitting one I had already started, which I liked, because I saw a negative review of it. I’m sure this happened to many people, it’s normal, that’s how the media works. I just don’t want people to multiply and spread bad opinions based on what they heard from someone, be it anyone or anything, a famous streamer, a reputable publication, it doesn’t matter, they’re all people, so please don’t mirror someone else’s opinion without owning your own. This is the first disadvantage of the situation.

But it’s EVEN WORSE when people fabricate hate to get on the hype train. I’ll explain with a personal example: the moment of release of Hades II. For context: the first Hades is my favorite roguelike, I completed all the achievements, I’m looking forward to the second part more than the guy from the store. I buy it right away on release and play it and feel that something is wrong. The gameplay feels sluggish, the enemies are just sponges for damage, it feels like the gameplay is artificially drawn out. I talk about this in the stream chat, I see that they agree with me, I go read the reviews on Steam (for a minute, 3 hours after the game’s release, the reviews will be absolutely objective, yes?), I see an opinion similar to mine and a plan is born in my head: “I’ll demolish this Hades 2 of yours in my review, I’ll collect the fiercest views”. After the stream I’m going to write an angry review. Half an hour later I go into the game again to record footage: and lo and behold, there is no confirmation of my opinion. The enemies are falling apart, the gameplay is dynamic and enjoyable, there is no trace of my complaints at all. I call up with friends on discord, turn on the broadcast, they confirm that the gameplay is vigorous and there are no noticeable problems.

I don’t know what the developers did, maybe they tweaked some sliders after the release, maybe they released a day one patch, but it’s not that important. The fact is that next I throw the half-written review into the trash and happily play another 20 hours of the gorgeous Hades 2. And it’s like Happy ending, anti-buhurt, everything is fine for me, yes? Yes. But 2 weeks after the game’s release, a video appears on YouTube that destroys the Hades sequel in all respects. And these were literally my intentions after the first launch of the game. But the main problem is? What’s 200 thousand. people will miss Hades II because some guy put hype above the truth. My opinion: these are *very bad words that moderation will not like* . Don’t be like that.

It’s just a shame for the efforts of the developers. (And now we are returning a little to the point when I said that many attempts to fix games and do something good after release go unnoticed).

And I think it’s important not to allow this to happen, that’s why. As a person who is trying to develop his own business and share it all with people, I can understand the developers. Let’s not pretend that games are made only by "greedy corporations" because believe it or not, there are still people in the gaming industry who are passionate about what they do. And in such things, outside support is very important and constant hate is very discouraging. Just imagine if somewhere in game studios there are developers who take these words to heart. All that trash talk that has no end in sight, from people who haven’t even played the game. Can you imagine how difficult it is after this to find the strength to make games again?.
It’s true that at least a little bit of faith in good things arose in me, thanks to one game. Cyberpunk 2077. You can laugh, yes, but it is the situation with cyberpunk that I see as a bright spot in all this black horror that I described above. Because despite the most disgusting release, when cyberpunk was not kicked only by the lazy… people for the most part (precisely the majority, this is the key here, unlike the minority with other projects) admitted that after a while cyberpunk became a good game. Yes, there are obviously reasons for this. cd project red has a HUGE reserve of trust. And again, it was possible to get on the hype train on the topic “LOOK, CYBERPUNK HAS BEEN FIXED, HOW AWESOME CD PR IS.”.Well, at least I’m not complaining.

I just https://leng4dcasino.co.uk/ wish this would be noticed more often. And I know that I can’t convince the whole internet. But I also believe that even if the voice is small and quiet, it is still better than silence. Therefore, if you understand what I was ranting about here and if you agree with me, then let’s start small. Let’s stop multiplying hate exponentially. We will form and value our opinions, and not replace them with others. Let’s replace senseless hatred with objective criticism. And we will believe in the developers. Notice their efforts and expect good games. Then perhaps the games will become good for us too, and future releases will be expected and the future of the gaming industry as a whole will look bright.

P.S:
Thanks for reading! I don’t promise to post something on blogs often, because my main activity is a YouTube channel (and studying at university). But one way or another, I hope we’ll hear from you again. Good games and good mood to you!

Best comments

But let’s look at the situation from the other side. There are excellent studios that simply drowned in the wave of hate that covered them after one or two unsuccessful decisions. I’ll give a couple of examples, because you can’t explain it in theory alone. Remember Bioware?

So, even here the hate was not out of nowhere.Andromeda is objectively weaker than the original trilogy. She became an openworld jerk, which no one asked for. She was bugged to the core. She made the most shameful facial animations of that time. She shit on the canon. And she teased the audience. There they had a colored employee who drank coffee from a mug that said "White Man’s Tears". Well, we kind of got what we deserved. The song “I’m just a Bioware worker” appeared for a reason.

Hate out of nowhere is when TLOU2 fans ran to Metacritic to downvote Ghost of Tsushima because it had a higher user score. This was really stupid and inappropriate.

Some pink snot, not an interesting idea.

Lately, more and more often I come across “bootlickers” on the Internet, who, at absolutely every fakap from developers, begin to raise shields and defend the idiotic decisions of mega-corporations.

I’ve been playing Hunt Showdown for the last year and a half. The game is very far from ideal and on every stream from the developers, on every questionnaire, in every topic on reddit from the developers, I dumped for discussion a bunch of problems that I encountered. Including scolding openly mocking decisions. Absolutely every time fanatics came and accused me of toxicity and endless demands for the game. “Yes, you are always dissatisfied!»

Over time, the problem was corrected one after another. Players are thanked for their strong feedback and fed with corporate vanliners from ChatGPT.

A week ago, a global update was released on a new engine, which promised the launch of a “new era” of the game. A designer inspired by the work of Activision came and ruined the entire interface in the game because marketers felt that monetization needed a restart. Now the game has not only rolled back to the early access stage, but all skins in the game now have rarities that dictate a new pricing policy. The new interface was intended as a tool to deceive players. It’s very easy to accidentally click where you didn’t want to and make a purchase you don’t need. Experience on the part of the players has dropped MANY TIMES. It became disgusting to enter the game.

I could give similar examples with Escape from Tarkov and Overwatch 2, but the idea here is extremely simple:

Game studios are not your friends. This is a bunch of marketers and effective managers. If they start to get impudent (and they do), we need to put them in their place. And love for hate has absolutely nothing to do with it. Most often, all feedback from players is collected by specially trained people, and not by the default developer or designer.

In the case of indie, this conclusion is completely unsuitable. In general, hate rarely happens there, but if we take your example with Hades, then the answer is on the surface. I, like many, expected the sequel to rethink the problematic gameplay, but received a worse reskin. I won’t go over every detail, but to fix this, I’ll have to redo the entire foundation. I know very well that a huge number of other turkeys will turn to Hades if they want to make a bagel. Expressing my negativity will make it clear that the game is FAR from ideal and there is no need to take everything from there.

My negative opinion also has a right to life. Excessive shoe kissing has never given a good result and will never give when it comes to capitalism. You just need to be reasonable. Praise the good, scold the bad. But this is “yes, we tried harder”. “It’s better to leave it to your loved ones. They need it more than random people on the Internet.

I would have erased the swear word from the text until Vanya came and staged an exterminatus.

According to the blog, it’s cool, but I don’t understand this line of behavior: if I don’t like something, then I simply exclude it from my life. There is already enough negativity in life, why force yourself to be poisoned by it??

Is it true that emotions can be contagious??
– Yes, almost like an infection)

You won’t save humanity, but it was interesting to read))

What you described also has the opposite effect.
Something bad is highly appreciated and they begin to talk about it and spread it, and the crowd effect is triggered in which instincts make you tremble without understanding what is happening “On the same wavelength”. It’s all mirrored, just like with hate.

A similar technique is very common in investments, when at the moment of a stock I start to grow for no reason, everyone begins to come up with the idea that this is justified growth, spread it, and even begin to believe in it themselves and everyone begins to buy shares of this company, increasing even greater growth. But then in the end of course you know what happens.

So what am I talking about. oh yes… to the fact that, most likely, this needs to be taken as a given of evolution and adapted to it. This changes over generations and depends on those who are at the source of the beginning of hate or hype, as an example, large bloggers with whom the discussion and dissemination of their thoughts begin.

This is human psychology. It’s hard to earn trust, but it’s easy to screw up. Therefore, once having received a unsuccessful game, we will expect a new failure from the authors in advance. The reverse is also true.

Good idea but dead. But first, swearing is banned in blogs, even under asterisks, correct it yourself before the mods see it. Secondly, hatred is not something bad, if you look around, read the news, look into history, it will become obvious. If the Catholic Church is about humility, love for one’s neighbor, turning cheeks and all this, then this very church organized a couple of dozen crusades. Why, I haven’t seen the church organizing something like that in the opposite, positive way. Let’s also remember trash streams, it would seem who needs it? To people. People, with all their culture, humanism, etc.d. remain animals governed by instincts, and warm feelings in people, like in animals, are evoked only by relatives, that is, children and parents. Hatred, disgust, aggression, all this is a defensive reaction, it is clear that a bad game does not threaten you in any way, but it has caused you negative emotions and this is enough to develop a reaction. You can’t do anything about it, unfortunately. This is how psychology works, people are more willing to write a negative review than a positive one, these are the basics of marketing. And hate doesn’t ruin games, and you yourself gave the example of Cyberpunk. It’s just that a lot of money has been spent on some games and they have to pull it out. And somewhere where the money is not big, you can score. And about:

Just imagine if somewhere in game studios there are developers who take these words to heart. All that trash talk that has no end in sight, from people who haven’t even played the game. Can you imagine how difficult it is after this to find the strength to make games again?.

Forgive me, if this is a business, then be kind enough to do your job well and provide a quality product. And you can smear snot here until you’re blue in the face, it won’t make anyone feel better, that’s the reality.

Everything is mixed up in this blog, horses, people and hate speeches.

Firstly, welcome to the real world and congratulations on the fact that you realized that there are people who really don’t like games, and with the help of hate and hatred towards them they splash out the accumulated negativity. This content is initially created negative, there is no goal to constructively review something, the goal is to trash something as much as possible and create the most toxic video filled to the brim with hatred. There are consumers of this kind of content, there are many of them, and in such places people get material for relaxation. The channels of such people are known, I’m not going to name them (especially since you named some yourself, although I don’t agree with all your examples), who knows knows. Trying to persuade such people not to toxic is akin to calling “Crook, don’t steal.”!» Good luck with that. This phenomenon is bad, I agree. Hating for the sake of hating without arguments is always disgusting and this should not happen. Let’s move on.

Secondly. In fact, not all critics of the game fall into the first category. There are people who really see problems in games and how they can try to describe them. Your task is to learn to distinguish the first from the second.

Thirdly. It’s time to start thinking with your own head, and not ride the hype train and change your opinion depending on the information field. Some assassins, for example, are still one of my favorite series and I will continue to play it. And no, I don’t think that yubifot, with all her stupid decisions, deserves the hate that you think (although some of them deserve it, perhaps). If I had listened to the haters from the Internet, I probably would have abandoned one of my favorite series ten years ago, because for some reason the loud majority decided that the series had gone downhill and it was time to crucify the company. And what you write in the paragraph about Hades 2 is some kind of brutal cringe, I can’t call it anything else. No, I admit that opinions can change over time, but there are usually good reasons for this, and not “well, I don’t know, I noticed it was bad, and I showed it to my friends and they confirmed it, and then I went in and didn’t see anything like that and again showed it to my friends and they didn’t see anything either.”. It’s like in general, this is what it was like? What were you playing under, I’m sorry? By the way, I played the game when the game was released on Steam in early access and I am ready to subscribe to every word about sponges and everything else (including what is said in the video, the preview of which you posted and did not name the channel, and I formed similar conclusions about the game in a couple of weeks, maybe months, I don’t remember how much passed between the release of the game and the video before that author posted his opinion. It’s okay, I got on the hate train a few weeks before its departure. The only difference is that I’m not a YouTuber with 105 thousand subscribers and I poured out my hate speech mainly to friends on discord and a colleague at work, who listened to me patiently, entered into cultural discussions and tried to convince me, but didn’t even call me an asshole, for which I thank them, I love them all). There’s nothing wrong with constructive criticism of games, it’s literally what games journalism and game bloggers should do. Well, also, this is literally what should be written in Steam reviews, but written consciously, with a cool head and given arguments, and the purpose of this should be to identify the problems of the game with a view to potentially correcting them, so that the developers read the feedback and listen to the opinions of the players and correct something (fortunately, early access exists for this) and not just “I didn’t like the game right now, I’ll smash everyone there”.

Well, the argument about “well, the developers tried, but you criticize them, it makes them feel bad” is generally a kindergarten-level argument. The developers tried, they did, I actually paid for it, and if I didn’t like something, I’ll write about it. Because maybe, just maybe, the developers made a mistake somewhere and didn’t realize their mistake, and my negative review, your negative review, the negative review of thousands of other players who also didn’t like it, will help the developer realize the mistake and redo everything so that it’s good. If, of course, this is possible. But if not, then at least they won’t fall back on the same rake a second time (like they did with Hades 2, yes).

A short conclusion from this entire blanket that I have spun here: criticism does not necessarily have the goal of harming the object of criticism. And the authors of the criticized object can and should use criticism for self-improvement. No negativity.

Still Wakes the Deep: Review of a new game from the authors of Dear Esther

Being stuck and surviving alone in the middle of the sea is a nightmare. We’ve already seen games like this – Cold Fear, Cryptosis: Sleep of the Mind and Under the Waves, which I recently talked about, come to mind. And here is a new variation on this theme – Still Wakes the Deep from veterans from The Chinese Room, known for the walking simulator Dear Esther (the game actually created this genre), and the horror Amnesia: A Machine for Pigs . It’s no surprise that this time they’ve come up with a mixture of walking simulator and horror, which in some places is reminiscent of films such as "Something" And "Fallen Harbinger".

They did not return from the sea..

The first thing that catches your eye is Still Wakes the Deep, is a study of minor characters, members of the Beira D drilling platform, which in 1975 entered the North Sea off the coast of Scotland. They all seem to be real, truly Scottish guys (in England they are arrogantly called hillbillies), who, in conversations with the main character, an electrician named Kaz, vividly discuss their affairs, swear, joke, talk about football and make jokes in the spirit of “Roy can only pray. But he’s no stranger to it – he’s a Barnsley fan.”.

Therefore, when an inexplicable disaster occurs on the platform and something strange and terrible appears, killing crew members or turning them into terrible monsters, the emotions are many times stronger. Just 10 minutes ago you were chatting with a man, and now he, turned into an incomprehensible clot of meat on long sticky legs, runs after you and calls you by name in a creepy voice.

Yes, all these monsters have familiar faces and names, and everyone seems to retain a piece of their mind, turning to Kaz and talking about how he is tired of working for such pennies – but that makes it even more creepy..

Some, however, survived. And when something happens to them in the story, you sincerely want to cry. I even found myself talking out loud and almost shouting: “Yes, give him a slap in the face, maybe he’ll come to his senses.”!» In general, the game evokes emotions, which is greatly facilitated by the gorgeous voice acting. From a studio like The Chinese Room don’t expect anything else.

But what you’re really waiting for is explanations or hints that will help you understand what’s going on here? At first I was somewhat disappointed – I thought that there would be an unusual thriller about a battle with the elements (this conclusion can be drawn from the description on Steam), but in the end I got another mysticism and hints of either aliens or mutants, from whom I again have to hide in lockers. Then that same curiosity took over, but it remained unsatisfied. The game doesn’t give not only a clear answer, but any answer at all. There are very few even studios familiar to games and, in principle, to the genre of notes.

Instead, we are offered to occasionally immerse ourselves in the hero’s memories, where he almost constantly quarrels with his wife. Already in the first minutes it turns out that Kaz got a job on the platform to avoid punishment for a fight. And his wife dissuaded him from this, citing, among other things, the fact that they have children. And for a while it seems that the disaster that happened is some kind of metaphor for Kaz’s punishment. And from this point of view, it doesn’t matter where it comes from or what explains it.

At the end, the idea is conveyed that this is also a symbol of the opportunity to finally do something for the family. And yet the ending rather disappoints – the desire to make me cry with truisms and dialogues about love seemed too intrusive, drawn-out and unconvincing.

Jump, run and fix

The gameplay itself evokes the same conflicting feelings. On the one hand, it is extremely linear and rehearsal. Basically we run back and forth across the platform between the same compartments, crawl up and down stairs, fix something, change fuses in electrical panels, turn on relays, press buttons, pull levers, turn valves to remove gas jets, look for fire extinguishers, put out fires in the right places, and so on.

At the same time, there are absolutely no difficult riddles, but there are a lot of QTEs. The only hint of a puzzle is quickly solved by selecting and trying all possible options. In the same way, according to one scheme, we hide from monsters. Lockers and shelters are conveniently placed everywhere, and objects that can be thrown to temporarily distract the creature are carefully placed next to them.

On the other hand, these hide and seek and chases can cause fear, disgust, tension – in general, emotions.

I also liked the extreme acrobatic exercises, when we are forced to jump on parts of the platform that are falling apart under our feet, walk under boards laid out over the abyss, fall and at the last moment grab onto something. Almost every time we are at a high altitude.

The monotony is partly compensated by the change of scenery – 10 minutes ago we were hiding under pipes in the stuffy corridors of the engineering compartment, and now we are swimming near the pontoons. After some time we were staggering at high altitude, trying to get to the helipad. Well, in general, the game does a good job of conveying the atmosphere of tension and horror from the fact that you are alone trying to survive on a huge platform falling apart in the middle of the sea.

Still Wakes the Deep leaves conflicting feelings. It’s clear that this is a quality horror adventure with stunning audiovisual performances and a carefully crafted atmosphere. And at the same time, disappointment remains, because it is equally obvious that the authors (and above all the screenwriters) never realized the full potential of the concept they came up with.

Pros: perfectly conveyed atmosphere of tension and horror; well-written characters to whom it is impossible to remain indifferent; gorgeous audiovisual performance, and especially voice acting; excellent Russian translation.

Cons: the plot as https://jestbahiscasino.co.uk/ a whole and the explanation of what is happening could be written better; linearity and monotony of gameplay.

Still Wakes the Deep

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Well, I don’t know, I couldn’t find an atmosphere of tension and horror. And this was not helped by the terribly linear short levels for skirmishes with monsters, where you really feel the artificiality. You’re walking around the room, and suddenly everything around you is strewn with objects and dotted with secluded places half as tall? So there will be a monster here. Secluded places also form such a clear passage; no other ways to get around the enemy are provided. The monsters are very predictable, there is no problem sneaking past them.

And there are no clashes as such. The monster can grab you, and you will need to start from the control point, which is right there nearby. No tension, struggle or even even a health bar.

All the other mechanics in the game are unclear why they exist, except for climbing. But then it’s not clear why the hero is an electrician and not an industrial climber. His electrician skills are required a couple of times during the game to replace a dead fuse. For some reason, they introduced the mechanics of heating from a heater, which in the plot will be needed a couple of times simply because.

What you can’t take away from the game is great dialogue, voice acting and graphics. There’s nothing to complain about here, everything looks very juicy, sounds very cool, and also colorful.

In general, I agree with the review. But, in my opinion, this is more of a pass-through. Play for a couple of evenings using the gamepass – why not?. Same as “easy kinchik” take a look.

You can say that. I’m personally terrified. All saves went to hell.

My complaints are not so much about the crooked game design, but about the impotent script. We all know that the authors either don’t know how or simply don’t want to make GAMES – they are much more interested in telling stories through the prism of an interactive walking simulator.

But! Previously – in the same Machine for Pigs – the script, although itself weak in terms of events, still offered the player both crazy concepts and the most magnificent pearls of the main character in his schizophasia, who, although he was talking nonsense, was extremely funny and memorable nonsense.

There is nothing like that in Still Wakes the Deep – we don’t learn any information about the paranormal threat, but none of the characters – of which there are not many here anyway – are not at all interested in the word. Well, there’s Diabetic, Grandma, and Black – so what? It should be noted that the actors perform excellently! In the final dialogue between GG and Cherny, I even felt something, but this is due precisely to the actors and their voice work, and not to the screenwriters. After all, we don’t really know anything about anyone other than the main character, and there’s nothing to get attached to them for.

Passed by yesterday. The game looks fantastic, but practically does not convey the zeitgeist, the vibes of those years can only be caught at first, nothing more. The plot seems to be intriguing, but does not respect the player at all and does not provide a single answer to a great many questions, and hints at Cameron’s introspective background essentially remain so. As a result, the game has undeniable advantages: good narrative pacing, well-written characters and cool, exciting dialogues. One could also call the atmosphere a virtue, but as mentioned above, the game practically does not work with the spirit of the times, which periodically reduces this very atmosphere to default runs along the same corridors, although I would call the level design quite good, there are even semi-open areas intended for hiding from former work colleagues. By the way, this aspect also seems to me a little underdeveloped, because even Trots, whom Kaz seems to consider his good friend, is not at all revealed in this regard, but what potential there was, the monster-hunting here is performed in a very unusual way, even if something like this has already happened in the same cinema.

Overall, it’s worth playing. But previous projects of The Chinese Room, especially the stubbornly ignored Everybody Gone to the Rapture, dealt with the script and the semantic load on the player much more convincingly. But in the new product, strange as it may seem to talk about British opuses, there is more gameplay, which is not that deep, but addictive enough so that the player does not dislocate his jaw from yawning. Well, the game looks very cool both technically and artistically. Not Hellblade 2, but not much worse.)

The dead SSD is an element of the horror part of the game?

I became seriously interested in the game after I realized that these same people were remaking VtMB2. But I understand from the reviews that opinions are divided (although 89% on Steam), and many people criticize the game. Hmmmm.

So the game is about narrative. This is not a survival horror game or an outlast clone, but just a walking sim in which similar segments are inserted more to create variety.

For me, a huge problem with the game was that while focusing on the narrative, the game ultimately doesn’t give you anything in this very narrative, and the ending cannot be called anything other than terribly disappointing and unsatisfying

Agree. I thought about writing about this and forgot. The plot here exists only so that you have some events. There is practically no meaning, and none of the topics are ultimately developed. It’s a total disgrace.

Yes, the whole game rests only on voice actors and good graphics.

Considering that some Samsung 970 EVO Plus 1T costs 12,500 rubles, it’s quite a horror

And that’s wonderful. Why on earth should a stupid electrician learn the great secrets of the appearance of monsters??

Yes, it sounds great, but in reality it’s not at all. This is not the case when monsters are surrounded by mystery, and their true nature is hidden behind innuendoes that encourage players to forever guess and speculate about everything that happens. No, here it’s just a vague threat that only evokes the eternal desire to say: “And that’s all?».

The characters of the same “Alien” are also just truckers, unable to find out the true nature of the xenomorph, but the film still gives the audience enough half-hints and interesting images to get at least some picture of what is happening.

In similar conditions, Still Wakes the Deep gives players a kick with butter)

Almost passed it. SSD died. I liked the game. The characters are well written. Yes, for a walking simulator it’s quite scary to play, but then you seem to get used to it.

How long does it take to complete the game??

Lockers and shelters are conveniently placed everywhere, and objects that can be thrown to temporarily distract the creature are carefully placed next to them.

After that, I instantly lost interest in the game.

Yes, the ending is so empty that it doesn’t evoke any emotions at all. You could have made a bad ending, you could have made a good one, but this one is just no good.

I have a question with spoilers. To be honest, I didn’t understand a couple of things; I couldn’t find anything on the Internet. Help!

The plot is revealed through several visual flashbacks when the hero is dying, and through a couple of dialogues in his head with his wife (without visual accompaniment). Throughout the game, the daughters were presented to us as if they were alive, but from these two dialogues we can conclude that they got lost because of the main character. But then this topic is not discussed anywhere else at all. I still don’t understand if they were lost or not? Or it could be like the future that will happen if GG doesn’t commit suicide? Closer to the end you can find two or three notes from the two remaining survivors. In one they discuss radios, in another they say that GG has already died. What was that for??

I took a good one with a radiator. Aourus gigabyte gen 4 all things 800. Terabyte recording. I served for two years, of course, but that’s not enough..

A few more rumors about Switch 2 – about the chip inside and reverse compatibility

Another couple of sources said that I knew something about the new generation of Nintendo Switch. There is nothing sensational there, but we can once again say: most likely, the announcement of Switch 2 is no longer around the corner.

NVIDIA It is also going to participate in the custom chips market for consoles more actively: now it creates processors only for Nintendo, and Xbox and PlayStation are working on solutions from AMD.

And here is what the Portuguese site Universo Nintendo writes with reference to colleagues from PH Brazil:

Switch 2 will have reverse compatibility with physical and digital copies of games for the original Switch.

It may seem that reverse compatibility and patches for the next generation is something for granted, but in the past Nintendo Often went in its own way. Everyone can be expected!

Formally Nintendo refutes the rumors of Switch 2, but there are too many of them from a wide variety of sources – from developers to suppliers of components. Yes, and herself Nintendo implies that nevertheless is preparing for the next generation of its devices.

February 10, 2024 "Joker from Florida" changed his mind to sue Rockstar and offered to voice the parody of himself

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The best comments

Switch 2 will have reverse compatibility with physical and digital copies of games for the original Switch.

Well, if he is really and is a successor to the sweatshirt, then it is expected. As if Nintendo always had reverse compatibility, except for sweat. Well, there was a complete remake of the concept of consoles, right there if it is a simple continuation of the sweatshirt. then reverse compatibility is simply required to be

Go better to go.

Total 2 generations out of 5 with reverse compatibility (we do not consider emulation, so we can say about the PC, then it is compatible with all Nintedo games, right up to the sweatshirt)

Dear, and where are half the consoles of Ninka? GBA supported GB. DS supported GBA (in the first iterations), 3DS supported DS. That is, all generations of portables had an Obartka on a generation backward.

On this side of the 21st century, in principle, it was in all systems, except GC and Switch. GC is clear that the change of carrier and only through the periphery, so it is difficult to blame. In the switch, its absence is due to 2 factors – the change of carrier and the old ESHOP, which tied the purchase to the console, and not the account. That is, neither the disk is inserted, nor from ESHOP not load. On the switch Eshop finally fixed.

In fact, it is https://silveroak-casino.co.uk/ more important to look not at the percentage of consoles with a return, but for continuity. If you look at interest on the consoles in general, then yes, Ninka has the lowest, but she had more consoles – 12 versus 4 Xbox and 7 PS, but the continuity is the same as Sonya – as they started to do at the beginning of the zero, and did it with a break for 1 console for obvious reasons. Even the PS3/PS4 chip with “Buying Old Old Games in the Number” was on hospitals, and on porters, and on the switch like a bonus subscription pumped. So at least a digital return in Ninka is more than expected, since there are no obstacles for her.

Well, this is very controversial, especially for many games) for example, after an ultrashic 2k monitor, I see no reason to play games on a smaller screen)) Especially in the action and shooters, almost complete immersion due to the screen coverage of the larger visible part) and no BP is needed)

Snes did not support the games with NES

Nintendo64 did not support games with NES and SNES

Gamkub switched to discs and did not support cartridges (there was an addon for launching Gambo Games, but there is stupidly all the iron of gamboy, and the gamkub is used only to output and processing the final image, with the same Us, you can connect the prefix to the TV via VHS or DVD player and say that it launched the game on the video recorder)

WII – supported Gamkub games

WII U supported games with WII

The sweatshirt has no reverse compatibility

Total 2 generations out of 5 with reverse compatibility (we do not consider emulation, so we can say about the PC, then it is compatible with all Nintedo games, right up to the sweatshirt)

Just Nintedo from the current three platform holders took the least concerned about reverse compatibility

While the Soniboi gets down with billboards, a new powerful threat increases over their heads)))

I think they will cover this hole.

Mig Switch is not a fact that the piracy tool will work on the ability to fly to the BANT BC for the operation of the flash stone requires a unique security certificate

Well, yes, they can cover the hole itself

I want 1080/1440/2160p@60 FPS patch for your favorite switch games (((to work on my native iron.

I work as a programmer, I sit for 8 hours for a PC at work, or even longer and no problems) all the more, behind a small screen of the portable console, the load on the eyes is many times more than on the large screen.

Switch, by the way, I just liked using, like a small respite at work. Five minutes ran in a portable in Mario and work again)

With the same success, you can buy a sweatshirt, connect it via HDMI via DVD player and talk about compatibility of the DVD player with sweat games. The same thing – a separate device is bought, at the price of the original iron containing the original iron, and is connected to another device that can configure the type in which the picture is displayed on the TV screen

Almost like in the Red Alert 3

There is both a steamer and a switch of an overlap. Absolutely diverse devices. The double boiler is good for short movements around the city, lying on the couch, driving in breaks at work. You can launch ancient favorite toys, but you can Saiberpank … The candle is very good when you need to take something compact, drive on vacation, play with distant flights … Candles have enough to play up to 6 hours, you can loop the candle and continue to play at home on the big screen. On a candle I play such remarkable games as Hogvards Legashi, RDR 1, passed Terents Hill and Bad Spencer, MK11, MK1, TNMT Shredder Revenge, L.a. Noir. The whole chronology of Homm V, Cyberpunk, RDR2, Rustler and much more was held at the double boiler. And by honestly, I like the candle with garlic, I like the convenience and simplicity of throwing the invex, everything is much more complicated with a double boiler, not all the repaki is enough … and on the switch it just made friends through the hub, or directly downloaded from the thymphus and everything is clasped!

It’s like this is a normal practice for holding reverse compatibility … When a past console is driven into the console for a complete delay in games.

No, you probably did not understand, there was no Gambo -Gambo iron in the usual prefix, but for some money you could buy an addon to Gamkub, which connected to the port for extensions and contained iron gamous iron

I will be glad and 1080 if some games receive patches on 60FPS and siabile permission, especially those some (and there are really few of them) which either dynamically falls a very low resolution (xenoblaid 2) or FPS not very (Hairul Warriors according to Botv)

Yes, I understood how it worked and I know. You just made the emphasis on that in your message. On the fact that “Buhahhaa was all the iron of gambo”, and not on “it was a separate device”

I agree with this, well, nevertheless, this addon existed and gave reverse compatibility, if you buy it you cannot deny it

In recent years, Nin will announce the games for some months before the release, a maximum of six months (the metroide is 4 months before, the xenoblaid 3 in half a year, but it turned out after 3 months switched with SPUN3, Mario Straikers in 3 months, BPIONETTA Orijing in a couple of months, Mario Vonder in 3 months and so on). So yes, if you wait for something in June-September at the “I3shny Direct” or at a special presentation of the console itself.

It seems to me that this phrase is not specifically about compatibility, but in general about the path of Nink. Like “Komania used to often do some things like the rest of the competitors, so now there is a chance that they will be combined”

After the normal quality of games, in 4k and 60 FPS you can return to the switch unless for some three in a row or another indie. In general, another experience when you play on a huge screen with norms of quality on the couch with a gamepad, or run with a switch and not the easiest (and the Deco is even harder).

Stone. Mini review of the game.

He’s lying down nice, handsome, sultry! In the weather he is so in love, And he has a dream. How the snow with the graphon sinks, How it gets cold in the distance! I’m waiting for him from now on, I’m waiting on the curling iron! The dynamics are excellent, the graphon is at its best! But very indecent, The picture is in the distance. Even if not everything is so good, And the gameplay in it is boring! But it will come suddenly, the second part is behind it! And it will be on nextgen, And there will be grafon there, Tied to the gameplay Sticking up from all sides. My pebble is great! My dear pebble! You are so indecent, You are so dear! Game now you are a year old, Toy for centuries! You burst in suddenly, Now I love you! What a pity that there is no stone among the nominees for Game of the Year! But it doesn’t matter, he left an indelible mark in our hearts!

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I remembered his Twitter. His life is interesting, it’s as if they haven’t made a movie about it yet, they’ve just made a game? =)

Here is his twitter
https://twitter.com/kamen_v_lesu
Read it if you want.

second file fix =(

For the sake of https://achaubetcasino.co.uk/ poetic lines
Ready to break my native language
After all, for everything to work out as it should
You can’t avoid mistakes, it’s good.
All authors-poets
Have these assumptions
And those who don’t understand this
Let them rack their brains
And let them be angry.
After all, we are poets!
Can we give a damn about this?.
We are not a proud people
We experienced persecution
And slaps on the head at an hour,
But not offended more than once
We are here for you, gentlemen.
Go to!
I’ll tell the grammarians.

I completely agree that the game is a new breath of air in the simulation genre. The atmosphere of oppressive loneliness and at the same time unbridled fun of the main character is so accurately conveyed, the plot is written so detailed and colorful that all sorts of bioshocks suck, the sound and music would be the envy of Hans Zimmer himself. But, in my opinion, the third person view is missing. Then I would give the game a legitimate 11 out of 10 points, but it’s only 10.9 out of 10.

Oh my God, did Sackboy actually have a post that I liked??

Although the screwed-up ending and a certain fixation on the graphics somewhat spoil the impression, I really liked it!

Well, of course you’re great
You made up a good poem
And walk with a rhyme I have trouble
I’m writing everything exactly.

After all, you are a poet, because we need you
Without poets we are not people!
And I will dedicate this verse
I will enlighten the poet into the world!

And the rhyme here is bad
And the grammar is crooked
Everything I write is nonsense
Cause I’m a fucking poet!

Well actually I’m simple
Gaming developer
Well for now I’m learning
And I’ll rush to school right now

And let the grammar-nazi be indignant
And even though Gandalf casts a spell on us
We’re not afraid of grammar
We are not afraid of criticism!

Well, I finished my crazy verse
And the house got a little quiet
And I don’t care about grammar
After all, you need to know the poet!

Stormy waves of Solaris

Wandering the spaces of the STOPGAME space station.ru and looking into various compartments I got to the blog reactor. There was a lot of doors. Some were familiar, others attracted unknown to themselves. And I decided to take a chance and go to the one on which the literature was written, because I have been ready for this for many years … since childhood I knew how to read.
But reading was one of the sides of this coin, it was more interesting to describe their impressions. And since the school years are already behind me, I will write my essay on the work of Stanislav Lem here! *Evil laughter*

So. Stop. How did you not hear about this? No, this is not another modern "writer". September 12 was generally 95 years old from his birth. That, even about "Solaris" did not hear!? Not surprising. I categorically honestly admit: if my beloved wife had not told me about his birthday – I would not have taken up the book that was dusting on the shelf. But the providence decided differently and I joined.

What, you are still interested in what kind of person is this? Even if not, I will take the courage to tell. Stanislav Lem is a simple Polish writer, Jewish origin, born in 1921 in the city of Lviv. And I, as a person not very knowledgeable in Polish science fiction, allow myself to call him Polish Strugatsky. I will make a reservation that I am familiar with the work of Strugatsky in a much larger volume than one story. Therefore, judge strictly, the main thing is that it is true. He, like the fantasy brothers, writes about space, the future and place of man in this future. But writes how much it looks like it is just as peculiar.

We will not find out anything about him, but maybe about ourselves

A striking example of his work is the notorious "Solaris". And what is this story about? This story about a lot. First of all, you need to figure out what this Solaris is and what is the conflict of everything that is happening? Solaris is a certain planet one day In a distant-distant galaxy, which is located in a system where two stars give light-red and blue “sun”, and the planet itself is filled with an ocean of unknown nature, on the surface of which strange formations are built. Studies of this planet gave rise to a whole science – solarism. And at the moment when the reader is involved in what is happening, this science, which is based on the faith that this ocean is a reasonable alien mind, is in decline. Hundreds of theories are compiled at the expense of the ocean and not one of them is true. The study of this cyclopic education is a stumbling block between the station employees. The first detective, then mystical, and then – a multipilos story, also unfolds.

Behind the high windows of the upper corridor, the sunset of exceptional beauty burned. It was not an ordinary, dull, swollen crimson, but all shades of blurred, as if sprinkled with the smallest silver of pink. The heavy, motionless ink of the endless plain of the ocean, it seemed, responding to this warm radiance, sparkled with a soft brown-violet gleam. Only at the very horizon did the sky stubbornly remained red.

This work makes you think about a lot, asks a lot of questions and does not even answer half of them. With all this, it remains suitable science fiction, in which many scientific aspects are explained with due care. Unfortunately, my knowledge in the exact sciences does not allow me to judge with confidence how much they correspond to reality.

Here to finish the https://thescorebetcasino.co.uk/ conversation about the book, summarizing – it is good, read if you do not have an allergy to this genre. But in our time, universal globalization, combination and interweaving of everything and everything, one cannot help but mention the art of cinematographic, which gave us two adaptations of this story.

People of great abilities and great character strength are born with a more or less constant frequency, but their choice of activity is not the same.

Solaris 1972 In general, everything will become clear, if we say that Andrei Tarkovsky performed the director here This is a masterpiece, diverging. The fact that Tarkovsky knows how to shoot science fiction, he will prove once again in 1979, when he makes the legendary film "Stalker". True, this genre is always very peculiar to him. Where, it would seem, technology, alien miracles and other unusual things should triumph, Andrei Arsenievich triumphs. In general, those who are familiar with his work do not need to talk about his author’s style, and those who are not familiar with words, you can’t explain in words – here you need to watch. The only thing that all his work sins is the protractedness of some moments and personnel, which may seem excessive and evasioning to many.

Solaris is a book because of which we quarreled with Tarkovsky. I spent six weeks in Moscow, while we argued about how to make a film, then called him a fool and went home … Tarkovsky in the film wanted to show that space is very disgusting and unpleasant, but on the ground – fine. But I wrote and thought quite the opposite ".

“I have very fundamental claims to this film adaptation. Firstly, I would like to see the planet Solaris, but, unfortunately, the director deprived me of this opportunity, as he shot a chamber film. And secondly (and I told Tarkovsky during one of the quarrels), he did not take off at all "Solaris", but "Crime and Punishment". Indeed, from the film it follows only that this pascular Kelvin brought poor Hari to suicide, and then for this reason was tormented by remorse, which intensified its appearance, and the appearance in the circumstances of the strange and incomprehensible. This phenomenon of the next appearance of Hari was used by me to implement a certain concept, which rises almost to Kant. After all, there is a Ding an sich, an unknowable thing, a thing in yourself, the second side, which is impossible to break through. And this in my prose was completely different and arranged … But it was completely terrible that Tarkovsky introduced Kelvin’s parents, and even some of his aunt. But first of all – mother, and “mother” is “Russia”, “homeland”, “earth”. This has already angry me decently. We were at that moment as two horses that pull one cart in different directions … In my book, the sphere of reasoning and issues of cognitive and epistemological, which is closely related to solaristic literature and the essence of the solarism, but, unfortunately, the film was thoroughly cleared of this was unusual. The fate of people at the station, about which we learn only in small episodes at the next collision of the camera-they are also not some kind of existential joke, but a big question regarding the place of man in the universe, and so on. Kelvin decides to stay on the planet without any hope, and Tarkovsky created a picture in which some kind of island appears, and a house on it. And when I hear about the house and the island, I almost get out of indignation. The emotional sauce in which Tarkovsky plunged my heroes, not to mention the fact that he completely amputated the "Saintist landscape" and introduced a lot of oddities, for me completely unbearable "

If you are not afraid of long films, see. And if you are afraid, try it too, suddenly you like it.

Solaris 2002 Here the situation is not so rainbow Soviet cinema is the best in the world, and American – pop. It would seem that the director is Stephen Soderberg, not the last person, the owner of an Oscar and the like regalia. And George Clooney is good here, plays like not in himself. But the essence of the film is strictly broken. If without spoilers, then all this turned into an ordinary melodrama with all the ensuing.

In the film, the heroes read an excerpt from the poem by Dilan Thomas "The end will come to the omnipotence of death".

The end will come to the omnipotence of death
Nagia dead will merge together
With an open wind, with the western moon,
When their gnawed bones disappear
And at hand and underfoot there will be stars,
They will go crazy, leaving their minds
Plunged into the abyss to rise again
Lovers will die, but not love itself
The end will come to the omnipotence of death.

And full -fledged original, for those who know the words overseas.

And Death Shall has no dominion.
Dead Mean Naked they Shall Be One
With the Man in the Wind and the West Moon;
Wen their bones are picked Clean and the Clean Bones Gone,
They Shall Havy Stars at Elbow and Foot;
Throw They Go Mad They Shall Be Sane,
Throw They Sink Through The Sea They Shall Rise Again;
Throwh Lovers Be Lost Love Shall Not;
And Death Shall has no dominion.

And Death Shall has no dominion.
Under the Windings of the Sea
They Lying Long Shall Not die Windily;
Twisting on Racks When Sinews Give Way,
Strapped to a Wheel, Yet They Shall Not Break;
Faith in Their Hands Shall Snap in Two,
And the Unicorn Evils Run Them Through;
Split All Ends Up the Shanat Crack;
And Death Shall has no dominion.

And Death Shall has no dominion.
No more May Gulls Cry at Their Ears
Or Waves Break Loud on the Seashores;
What Blew a Flower May a Flower No More
Lift Its Head to the Blows of the Rain;
Through They Be Mad and Dead as Nails,
Heads of the Characters Hammer Through Daisies;
Break in The Sun Till The Sun Breaks Down,
And Death Shall has no dominion.

Here. Whether you need it or not – decide for yourself. The film is not that bad, but it is common in the worst meanings of the word.

I hope I aroused at least a little interest in this work. So read good books, play good games, watch all the films in a row to argue with Dmitry Kungurov in the “dog handlers” and see you on the pages of Stopgame.ru, friends.

“Stepchildren of Blogs”: [Batman/SKstalker] INSOMNIA: The Ark [Upd #1]: Post added

For most of us, the phrase “game from Russian developers” only evokes a grin and skepticism. And there are a number of good reasons for this: secondary compared to Western developments, clumsy execution, etc. However, there are quite a lot of examples and blah, blah, blah… This is how one of my next articles about domestic games would begin. But not today. And now I’ll explain why.

In just a month, maximum two, a domestic project called INSOMNIA: The Ark. Two things happened last Friday.

First (about the second a little later), a review trailer for the project has been released. And… it was about nothing in terms of revealing the spirit of INSOMNIA: The Ark. Like all informational articles on gaming portals that simply retold the text from the trailer.

• Development has been going on for eight years;
• Content will last for 60 hours or more;
• 250 NPCs with unique dialogues;
• The total number of words exceeds 200,000;
• The plot has 12 different endings;
• Over 80 pieces of equipment;
• Over 80 types of weapons;
• Four companions who can travel with the main character;
• Over 70 unique locations;
• Over 5,000 public finance investors.

This is what should interest https://slot-madness-casino.co.uk/ the average player enough to want to get to know the game better?

And this despite the fact that the game is not just another “Our answer to Fallout”. INSOMNIA: The Ark is an RPG in a completely new, not hackneyed, setting created from scratch, with a level of elaboration of the game world and its history comparable to the series Fallout. A game that combines visual style art deco, which you may remember from the first parts BioShock, aesthetics dieselpunk, one of the derivatives of cyberpunk and roleplaying depth/variability classic RPGs.

All this is not in the news feeds, and some aspects cannot be conveyed in short trailers at all.

The question may arise, why am I talking so confidently about all this?? Two points:

— At the beginning of last month, I posted a detailed article about this game on blogs. And to write this topic, I had to dig up and analyze a LOT of information about this project;

— Maybe not everyone on the blogs read the article and appreciated the work I did, but the representatives of Mono Studio did. In gratitude, they provided me with access to the CBT INSOMNIA: The Ark, which I crawled up and down.

And now, as promised, oh second event that happened on Friday.
Exactly at 18.00 Moscow time 03.08.In 2018, the restriction on the publication of materials based on the PSA was lifted.
I thought, I still have time to write a preview, but I can’t tell you about the project. In addition, more than one preview will still not give a complete and correct idea of ​​the game.
And then a great (or maybe not so great – time will tell) idea came to my mind. We are not just in blogs, but in blogs StopGame.ru.
What do they really like on StopGame?.ru? Right: streams. Since the site’s authors can do them, why can’t I?? Moreover, we are unlikely to see this game in the schedule of official SG streams.

Here another question arose: how? After all, I have never streamed in my life. I decided to find myself an assistant and found. Japanese assistant. SKstalker agreed to keep me company in this difficult matter. And since all he knows about INSOMNIA: The Ark is that I “blogged something about it,” this will be doubly interesting.